October 5, 2013: Updated Death Shroud skill coefficients.
October 4, 2013: Updated introduction, format, and link. Added skill links. Updated GW2 Wiki’s skill coefficients.
Below is a list of most the skill coefficients for the Necromancer. I am confident that other people have already found them, but I would like to conduct my own research to verify the values. The methodology is found on my “Skill Coefficients for the Engineer” post.
|A1||0.350||Rending Claws (per hit, 2 hits)|
|A2||0.360||Ghastly Claws (per hit, 8 hits)|
|F4||0.750||Reaper’s Touch (per hit, 5 hits)|
|Necrotic Slash (per hit, 2 hits)
|D2||0.300||Life Siphon (per hit, 8 hits)|
|D4||0.620||Deathly Swarm (per hit, 3 hits)|
|Sc3||1.000||Feast of Corruption|
|St2||0.300||Mark of Blood|
|WH4||0.000||Wail of Doom|
|WH5||0.200||Locust Swarm (per hit, 10 hits)|
|Life Blast (Far)
Life Blast (Close)
|DS4||0.250||Life Transfer *|
|DS5||1.000||Tainted Shackles *|
*The damage calculation for Life Transfer and Tainted Shackles will use the weapon damage in the off-hand. For example, when using an Axe and Warhorn while in Death Shroud, Life Transfer and Tainted Shackles will do damage based off of the Warhorn’s weapon damage. So, skills like Axe Training (Spite VIII) – which increases axe damage by 10% – will not affect Life Transfer or Tainted Shackles, and the Staff is the best weapon to use for maximizing damage for Life Transfer and Tainted Shackles because it has the highest weapon damage. However, if only concerned with Life Blast damage, Axe with Axe Training works just as well as Staff as their average weapon damage only differs by 0.5. If you would like my methodology and data for this conclusion, feel free to ask.